03.2.6 · Skill in Interaction design
Affordances
Visual cues that show what can be clicked, dragged or changed.
An affordance signals how something can be used: a button looks pressable, a handle looks draggable. Flat designs often remove these cues and leave users guessing. Clear affordances reduce errors without adding instructions.
Resources
1- articleStart hereMental models and user experience design ↗NN/g · 2024 · 10 min
What users believe about how a system works, and how to design so that belief matches reality.
Tools
none yetTools for this topic are being researched.