03.7 · Capability in Experience

Behavioral design

Applying what is known about human behavior to make good actions easier, without manipulating people.

Map6 skills
MotivationCognitive loadDecisionfrictionHabit formationPersuasivedesignEthicalengagementUser journeysInteraction designUI designPrototypingAccessibilityContent design03.7 Behavioral designExplore ↗
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  • 03.7.1MotivationDesigning for why people act and what keeps them going.
  • 03.7.2Cognitive loadThe mental effort an interface demands, and how to reduce it.
  • 03.7.3Decision frictionThe hesitation that appears when users face too many or unclear choices.
  • 03.7.4Habit formationHow repeated use becomes automatic behavior.
  • 03.7.5Persuasive designTechniques that influence behavior, such as social proof, defaults and scarcity.
  • 03.7.6Ethical engagementAvoiding dark patterns and designing engagement that respects users.
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Where to start

3 resources
  • articleStart here
    Fogg behavior model ↗
    BJ Fogg · 3 min

    Behavior happens when motivation, ability and a prompt meet. The original source, short and clear.

  • articleStart here
    Laws of UX ↗
    Jon Yablonski · collection

    Short explanations of the psychology behind interface design, from Hick's law to the peak-end rule.

  • articleStart here
    Deceptive patterns in UX: how to recognize and avoid them ↗
    NN/g · 2023 · 10 min

    How to spot a design that works against its users, with examples of the common types.

Tools

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Also in Experience

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