08.3 · Capability in Retention
Engagement design
Designing features that help users keep going: well-timed reminders, personal relevance and a sense of progress.
Map3 skills
3 skillsClick a hexagon to set your status
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Where to start
3 resources- articleStart hereDesigning habit-forming products ↗Nir Eyal · 2014 · 4 min
The trigger, action, reward and investment loop, from the author of Hooked.
- articleStart hereFive mistakes in designing mobile push notifications ↗NN/g · 2018 · 10 min
Asking for permission too early, sending too much, and the other mistakes that get notifications turned off.
- articleStart hereFogg behavior model ↗BJ Fogg · 3 min
Behavior happens when motivation, ability and a prompt meet. The original source, short and clear.
Tools
0 toolsTools for this topic are being researched.
Also in Retention
08- 08.1Recurring value
- 08.5Customer success
Related elsewhere
2- 03.7.1Motivation
- 03.7.4Habit formation